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No, I would rather say as app games market evolve, the developers are moving to where the money is being made: on inapp purchases. Now, while most app games users will not like this idea and do not like in app purchases-based games, to the developers the 1 or 10 or whatever % of those who make purchases counts the most, and those are the ones who they will target their products to.

I wouldnt say it will crash the mobile games market; I would rather say the ratio of all the games designed in ".99 cents" a pop scheme will be on rapid decline...



And you don't think game developers targeting the 10% of the players who, frankly, have a problem, while the other 90% are left with nothing at all, describes exactly a collapse of the mobile gaming market? It's not as though games need to stop being made or that everyone has to lose money for that to happen. Look at this article and it's plain: it's nothing but talk about how developers are going to monetize next - nothing, not a single sentence, about how to improve the state of the art.

The biggest challenge for mobile game developers is that the platform just really isn't all the great for making good, fun games that people will want to actually pay for. And all the brainpower is going into monetization strategies rather than innovating on that platform. Like games on Facebook, mobile is good for making games that separate from their money people with addictive or compulsive personalities. Little else.

I fucking love video games. Console and PC. My Steam account is worth many thousands of dollars by now. I haven't paid for a game on mobile in over a year (and I haven't been downloading any of this free garbage to make up for it, either), and I don't miss it. I read on the train instead. I don't think I'm atypical.




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