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What does that even mean? It's an Xbox, they all literally have the same variations of hardware. There aren't 8000 different build specs, there's at most, what 8? How could compute sharing provide any possible enhancement in experience at all? If anything, it's eating frame budget and it shouldn't.


When it was first announced, there was talk of off-loading certain tasks to (presumably) Azure. That may be what OP is thinking of.

I'd also wonder if you could share the power of any Xbox One Xs connected to a multiplayer session, given the gap between an original Xbox One and the X is rather large (seems like it'd be far more trouble than it's worth though).




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